[Perf] Animated Counter: Avoid redundant rerenders
This commit is contained in:
parent
f1f776fff5
commit
90adfdf5e0
@ -1,72 +1,104 @@
|
||||
import type { FC } from '../../lib/teact/teact';
|
||||
import React, {
|
||||
useEffect, useMemo, useRef,
|
||||
} from '../../lib/teact/teact';
|
||||
import React, { memo, useEffect, useMemo } from '../../lib/teact/teact';
|
||||
import { getGlobal } from '../../global';
|
||||
|
||||
import { selectCanAnimateInterface } from '../../global/selectors';
|
||||
import buildClassName from '../../util/buildClassName';
|
||||
import { throttleWithTickEnd } from '../../util/schedulers';
|
||||
|
||||
import useFlag from '../../hooks/useFlag';
|
||||
import useOldLang from '../../hooks/useOldLang';
|
||||
import useForceUpdate from '../../hooks/useForceUpdate';
|
||||
import useLang from '../../hooks/useLang';
|
||||
import usePrevious from '../../hooks/usePrevious';
|
||||
|
||||
import styles from './AnimatedCounter.module.scss';
|
||||
|
||||
type OwnProps = {
|
||||
text: string;
|
||||
className?: string;
|
||||
isDisabled?: boolean;
|
||||
};
|
||||
|
||||
const ANIMATION_TIME = 200;
|
||||
const MAX_SIMULTANEOUS_ANIMATIONS = 10;
|
||||
|
||||
let scheduledAnimationsCounter = 0;
|
||||
|
||||
const resetCounterOnTickEnd = throttleWithTickEnd(() => {
|
||||
scheduledAnimationsCounter = 0;
|
||||
});
|
||||
|
||||
const AnimatedCounter: FC<OwnProps> = ({
|
||||
text,
|
||||
className,
|
||||
isDisabled,
|
||||
}) => {
|
||||
const lang = useOldLang();
|
||||
const { isRtl } = useLang();
|
||||
|
||||
const prevTextRef = useRef<string>();
|
||||
const [isAnimating, markAnimating, unmarkAnimating] = useFlag(false);
|
||||
const prevText = usePrevious(text);
|
||||
const forceUpdate = useForceUpdate();
|
||||
|
||||
const shouldAnimate = selectCanAnimateInterface(getGlobal());
|
||||
const shouldAnimate = scheduleAnimation(
|
||||
!isDisabled && selectCanAnimateInterface(getGlobal()) && prevText !== undefined && prevText !== text,
|
||||
);
|
||||
|
||||
const textElement = useMemo(() => {
|
||||
if (!shouldAnimate) {
|
||||
return text;
|
||||
}
|
||||
if (!isAnimating) {
|
||||
return prevTextRef.current || text;
|
||||
}
|
||||
|
||||
const prevText = prevTextRef.current;
|
||||
|
||||
const elements = [];
|
||||
for (let i = 0; i < text.length; i++) {
|
||||
if (prevText && text[i] !== prevText[i]) {
|
||||
elements.push(
|
||||
<div className={styles.characterContainer}>
|
||||
<div className={styles.character}>{text[i]}</div>
|
||||
<div className={styles.characterOld} onAnimationEnd={unmarkAnimating}>{prevText[i]}</div>
|
||||
<div className={styles.characterNew} onAnimationEnd={unmarkAnimating}>{text[i]}</div>
|
||||
</div>,
|
||||
);
|
||||
} else {
|
||||
elements.push(<span>{text[i]}</span>);
|
||||
}
|
||||
}
|
||||
|
||||
prevTextRef.current = text;
|
||||
|
||||
return elements;
|
||||
}, [shouldAnimate, isAnimating, text]);
|
||||
const characters = useMemo(() => {
|
||||
return shouldAnimate ? renderAnimatedCharacters(text, prevText) : text;
|
||||
}, [shouldAnimate, prevText, text]);
|
||||
|
||||
useEffect(() => {
|
||||
markAnimating();
|
||||
}, [text]);
|
||||
if (!shouldAnimate) return undefined;
|
||||
|
||||
const timeoutId = window.setTimeout(() => {
|
||||
forceUpdate();
|
||||
}, ANIMATION_TIME);
|
||||
|
||||
return () => {
|
||||
window.clearTimeout(timeoutId);
|
||||
};
|
||||
}, [shouldAnimate, text]);
|
||||
|
||||
return (
|
||||
<span className={buildClassName(styles.root, className)} dir={lang.isRtl ? 'rtl' : undefined}>
|
||||
{textElement}
|
||||
<span className={buildClassName(className, !isDisabled && styles.root)} dir={isRtl ? 'rtl' : undefined}>
|
||||
{characters}
|
||||
</span>
|
||||
);
|
||||
};
|
||||
|
||||
export default AnimatedCounter;
|
||||
export default memo(AnimatedCounter);
|
||||
|
||||
function scheduleAnimation(condition: boolean) {
|
||||
if (!condition || scheduledAnimationsCounter >= MAX_SIMULTANEOUS_ANIMATIONS) return false;
|
||||
|
||||
if (scheduledAnimationsCounter === 0) {
|
||||
resetCounterOnTickEnd();
|
||||
}
|
||||
|
||||
scheduledAnimationsCounter++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function renderAnimatedCharacters(text: string, prevText?: string) {
|
||||
const elements: React.ReactNode[] = [];
|
||||
const textLength = text.length;
|
||||
const prevTextLength = prevText?.length ?? 0;
|
||||
|
||||
for (let i = 0; i <= textLength; i++) {
|
||||
const charIndex = textLength - i;
|
||||
const prevTextCharIndex = prevTextLength - i;
|
||||
|
||||
if (prevText && prevTextCharIndex >= 0 && text[charIndex] !== prevText[prevTextCharIndex]) {
|
||||
elements.unshift(
|
||||
<div className={styles.characterContainer}>
|
||||
<div className={styles.character}>{text[charIndex] ?? ''}</div>
|
||||
<div className={styles.characterOld}>{prevText[prevTextCharIndex]}</div>
|
||||
<div className={styles.characterNew}>{text[charIndex] ?? ''}</div>
|
||||
</div>,
|
||||
);
|
||||
} else {
|
||||
elements.unshift(<span>{text[charIndex] ?? ''}</span>);
|
||||
}
|
||||
}
|
||||
|
||||
return elements;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user