Teact: Fix updating ref when re-using DOM nodes
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@ -16,6 +16,8 @@ import { addActiveTabChangeListener } from '../util/activeTabMonitor';
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import { hasStoredSession } from '../util/sessions';
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import buildClassName from '../util/buildClassName';
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import { parseInitialLocationHash } from '../util/routing';
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import { setupBeforeInstallPrompt } from '../util/installPrompt';
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import useFlag from '../hooks/useFlag';
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import usePrevious from '../hooks/usePrevious';
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import useAppLayout from '../hooks/useAppLayout';
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@ -26,10 +28,9 @@ import LockScreen from './main/LockScreen.async';
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import AppInactive from './main/AppInactive';
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import Transition from './ui/Transition';
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import UiLoader from './common/UiLoader';
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// import Test from './components/test/TestNoRedundancy';
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// import Test from './test/TestUpdateRef';
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import styles from './App.module.scss';
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import { setupBeforeInstallPrompt } from '../util/installPrompt';
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type StateProps = {
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authState: GlobalState['authState'];
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25
src/components/test/TestUpdateRef.tsx
Normal file
25
src/components/test/TestUpdateRef.tsx
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@ -0,0 +1,25 @@
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import React, { useEffect, useRef, useState } from '../../lib/teact/teact';
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function TestUpdateRef() {
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const [isShown, setIsShown] = useState(true);
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// eslint-disable-next-line no-null/no-null
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const shownRef = useRef<HTMLInputElement>(null);
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useEffect(() => {
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// Input content should preserve, but ref should clean up
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// eslint-disable-next-line no-console
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console.log('!!!', shownRef.current);
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}, [isShown]);
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return (
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<div onClick={() => setIsShown(!isShown)}>
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{isShown ? (
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<input ref={shownRef} />
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) : (
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<input />
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)}
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</div>
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);
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}
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export default TestUpdateRef;
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@ -173,7 +173,13 @@ function renderWithVirtual<T extends VirtualElement | undefined>(
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if (isTag) {
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const $newAsTag = $new as VirtualElementTag;
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$newAsTag.props.ref = $current.props.ref;
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if ($current.props.ref?.current === currentTarget) {
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$current.props.ref.current = undefined;
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}
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if ($newAsTag.props.ref) {
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$newAsTag.props.ref.current = currentTarget;
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}
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if (nextSibling || options.forceMoveToEnd) {
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insertBefore(parentEl, currentTarget, nextSibling);
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