import { useEffect } from '../lib/teact/teact'; import { createCallbackManager } from '../util/callbacks'; // Make sure to end even if end callback was not called (which was some hardly-reproducible bug) const AUTO_END_TIMEOUT = 1000; const startCallbacks = createCallbackManager(); const endCallbacks = createCallbackManager(); let timeout: number | undefined; let isAnimating = false; const useHeavyAnimationCheck = ( handleAnimationStart: AnyToVoidFunction, handleAnimationEnd: AnyToVoidFunction, isDisabled = false, ) => { useEffect(() => { if (isDisabled) { return undefined; } if (isAnimating) { handleAnimationStart(); } startCallbacks.addCallback(handleAnimationStart); endCallbacks.addCallback(handleAnimationEnd); return () => { endCallbacks.removeCallback(handleAnimationEnd); startCallbacks.removeCallback(handleAnimationStart); }; }, [isDisabled, handleAnimationEnd, handleAnimationStart]); }; export function isHeavyAnimating() { return isAnimating; } export function dispatchHeavyAnimationEvent(duration = AUTO_END_TIMEOUT) { if (!isAnimating) { isAnimating = true; startCallbacks.runCallbacks(); } if (timeout) { clearTimeout(timeout); timeout = undefined; } // Race condition may happen if another `dispatchHeavyAnimationEvent` is called before `onEnd` function onEnd() { if (timeout) { clearTimeout(timeout); timeout = undefined; } isAnimating = false; endCallbacks.runCallbacks(); } timeout = window.setTimeout(onEnd, duration); return onEnd; } export default useHeavyAnimationCheck;